The third edition of this widely adopted text gives students a
comprehensive, fundamental introduction to computer graphics. The
authors present the mathematical foundations of computer graphics with a
focus on geometric intuition, allowing the programmer to understand and
apply those foundations to the development of efficient code.
New in this edition:
new contributed chapters, written by experts in their fields: Implicit
Modeling, Computer Graphics in Games, Color, Visualization, including
new organization for the early chapters, which concentrates
foundational material at the beginning to increase teaching flexibility.